Aug 31, 2020 Roblox Hacks Robux Free is a multiplayer online gaming App launched in 2005 by Roblox Corporation. With over 56 million players around the world, it’s one of the most popular gaming Apps. How To Use Scripts In Roblox? Any Roblox Script you downloaded such as a Roblox God Script, Admin Script, Exploit Scripts, Scripts Op, Hack Scripts, Money Script, Kill Script or a New Script, Hub they are all executed by a Script Executor. So you will first need to download a Hack or Script Executor and then put the Script in the execute box.
Nov 25th, 2017
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- local runDummyScript = function(f,scri)
- local newenv = setmetatable({}, {
- if k:lower() 'script' then
- else
- end
- })
- ypcall(function() f() end)
- cors = {}
- mas = Instance.new('Model',game:GetService('Lighting'))
- o1 = Instance.new('Tool')
- o3 = Instance.new('SpecialMesh')
- o5 = Instance.new('Sound')
- o8 = Instance.new('LocalScript')
- o10 = Instance.new('LocalScript')
- o1.Name = 'LaserGun'
- o1.TextureId = 'http://www.roblox.com/asset?id=130093050'
- o1.CanBeDropped = false
- o2.Parent = o1
- o2.Position = Vector3.new(6.44000006, 0.670018971, 89.4400024)
- o2.CanCollide = false
- o2.Size = Vector3.new(0.580000222, 1.34000099, 2.48000145)
- o2.CFrame = CFrame.new(6.44000006, 0.670018971, 89.4400024, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- o2.TopSurface = Enum.SurfaceType.Smooth
- o2.Position = Vector3.new(6.44000006, 0.670018971, 89.4400024)
- o3.MeshId = 'http://www.roblox.com/asset?id=130099641'
- o3.Scale = Vector3.new(0.649999976, 0.649999976, 0.649999976)
- o3.TextureId = 'http://www.roblox.com/asset/?id=130267361'
- o4.Name = 'Fire'
- o4.Pitch = 1.2000000476837
- o4.SoundId = 'http://www.roblox.com/asset?id=114488148'
- o5.Name = 'Reload'
- o5.Pitch = 0.5
- o5.SoundId = 'http://www.roblox.com/asset?id=94255248'
- o6.Color = Color3.new(1, 0, 0)
- o6.Range = 6
- o8.Parent = o1
- wait()
- -----------------
- -----------------
- local SHOT_SPEED = 100
- --| Variables |--
- local PlayersService = Game:GetService('Players')
- local Handle = Tool:WaitForChild('Handle')
- local FireSound = Handle:WaitForChild('Fire')
- local ReloadSound = Handle:WaitForChild('Reload')
- local HitFadeSound = script:WaitForChild('HitFade')
- local PointLight = Handle:WaitForChild('PointLight')
- local Character = nil
- local Player = nil
- local BaseShot = nil
- -----------------
- -----------------
- -- Returns a character ancestor and its Humanoid, or nil
- if subject and subject ~= Workspace then
- local humanoid = subject:FindFirstChild('Humanoid')
- return subject, humanoid
- return FindCharacterAncestor(subject.Parent)
- end
- end
- -- Removes any old creator tags and applies new ones to the specified target
- while target:FindFirstChild('creator') do
- end
- local creatorTag = Instance.new('ObjectValue')
- creatorTag.Name = 'creator' --NOTE: Must be called 'creator' for website stats
- local iconTag = Instance.new('StringValue')
- iconTag.Name = 'icon'
- iconTag.Parent = creatorTag
- DebrisService:AddItem(creatorTag, 4)
- -- Returns all objects under instance with Transparency
- local function GetTransparentsRecursive(instance, partsTable)
- for _, child in pairs(instance:GetChildren()) do
- if child:IsA('BasePart') or child:IsA('Decal') then
- end
- end
- end
- local function SelectionBoxify(instance)
- local selectionBox = Instance.new('SelectionBox')
- selectionBox.Color = BrickColor.new('Really red')
- return selectionBox
- local light = PointLight:Clone()
- light.Parent = instance
- local function FadeOutObjects(objectsWithTransparency, fadeIncrement)
- local lastObject = nil
- for _, object in pairs(objectsWithTransparency) do
- object.Transparency = object.Transparency + fadeIncrement
- end
- until lastObject.Transparency >= 1 or not lastObject
- local function Dematerialize(character, humanoid, firstPart)
- for _, child in pairs(character:GetChildren()) do
- child.Anchored = true
- elseif child:IsA('LocalScript') or child:IsA('Script') then
- end
- local firstSelectionBox = SelectionBoxify(firstPart)
- wait(0.05)
- for _, part in pairs(parts) do
- table.insert(selectionBoxes, SelectionBoxify(part))
- end
- local objectsWithTransparency = GetTransparentsRecursive(character)
- DebrisService:AddItem(character, 2)
- local fadeIncrement = 0.05
- FadeOutObjects({firstSelectionBox}, fadeIncrement)
- character:Destroy()
- end)
- end
- local function OnTouched(shot, otherPart)
- local character, humanoid = FindCharacterAncestor(otherPart)
- if character and humanoid and character ~= Character then
- if shot then
- local hitFadeSound = shot:FindFirstChild(HitFadeSound.Name)
- hitFadeSound.Parent = humanoid.Torso
- end
- end
- end
- Character = Tool.Parent
- Player = PlayersService:GetPlayerFromCharacter(Character)
- if Tool.Enabled and Humanoid.Health > 0 then
- local firingPoint = handleCFrame.p + handleCFrame:vectorToWorldSpace(NOZZLE_OFFSET)
- local shotCFrame = CFrame.new(firingPoint, Humanoid.TargetPoint)
- local laserShotClone = BaseShot:Clone()
- laserShotClone.CFrame = shotCFrame + (shotCFrame.lookVector * (BaseShot.Size.Z / 2))
- local bodyVelocity = Instance.new('BodyVelocity')
- bodyVelocity.velocity = shotCFrame.lookVector * SHOT_SPEED
- laserShotClone.Touched:connect(function(otherPart)
- end)
- DebrisService:AddItem(laserShotClone, SHOT_TIME)
- wait(0) -- ReloadSound length
- Tool.Enabled = true
- end
- local function OnUnequipped()
- end
- --------------------
- --------------------
- BaseShot = Instance.new('Part')
- BaseShot.FormFactor = Enum.FormFactor.Custom
- BaseShot.CanCollide = false
- BaseShot.BrickColor = BrickColor.new('Really red')
- Light(BaseShot)
- Tool.Unequipped:connect(OnUnequipped)
- end,o8)
- o9.Name = 'HitFade'
- o9.SoundId = 'http://www.roblox.com/asset?id=130113415'
- o10.Parent = o1
- wait()
- local MOUSE_ICON = 'rbxasset://textures/GunCursor.png'
- local RELOADING_ICON = 'rbxasset://textures/GunWaitCursor.png'
- local Tool = script.Parent
- local Mouse = nil
- local function UpdateIcon()
- Mouse.Icon = Tool.Enabled and MOUSE_ICON or RELOADING_ICON
- end
- local function OnEquipped(mouse)
- UpdateIcon()
- if property 'Enabled' then
- end
- Tool.Changed:connect(OnChanged)
- end,o10)
- o11.Name = 'Shu_hold'
- table.insert(cors,coroutine.create(function()
- runDummyScript(function()
- --This script gives you a next-gen hold script better than the current one. You actually hold the barrel parallel to your face. Put it in any gun you want. Original script by Xliver101, Converted to universal script by ToastyToaster.
- selected = false
- GRP = nil
- RW, LW = Instance.new('Weld'), Instance.new('Weld')
- function WaitForChild(obj, ch_n)
- while not obj:FindFirstChild(ch_n) and time() - t < 10 do wait(0.1) end
- end
- if selected then return end
- player = game.Players:playerFromCharacter(script.Parent.Parent)
- WaitForChild(ch, 'Torso')
- LSH = WaitForChild(ch.Torso, 'Left Shoulder')
- GRP = WaitForChild(ch['Right Arm'], 'RightGrip')
- --
- LSH.Part1 = nil
- RW.Part0 = ch.Torso
- RW.C0 = CFrame.new(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
- RW.Part1 = ch['Right Arm']
- _G.R = RW
- LW.Part0 = ch.Torso
- LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
- LW.Part1 = ch['Left Arm']
- _G.L = LW
- GRP.C0 = CFrame.new(0, -1, -0.5) * CFrame.fromEulerAnglesXYZ(-1.22, -0.45, 0.22)
- wait()
- RW.C0 = CFrame.new(1.5, 0.5, 0.25) * CFrame.fromEulerAnglesXYZ(1.3*i, 0, -0.5*i)
- LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.7*i, 0, 0.8*i)
- end
- local rg = (ch['Right Arm']:FindFirstChild('RightGrip') or GRP)
- GRP.Parent = ch['Right Arm']
- end
- script.Parent.Unequipped:connect(function()
- local pl = player
- RW.C0 = CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.Parent = nil
- RSH.Part1 = pl.Character['Right Arm']
- end)
- for i = 0, 1, 0.1 do
- LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.3*i, 0, 0.9*i)
- end
- function gunOut()
- wait()
- GRP.C0 = CFrame.new(0+i, -1-i, 0+(2*i)) * CFrame.fromEulerAnglesXYZ(-2.22, -0.45, 0.42)
- LW.C0 = CFrame.new(-1, 0.5, 0) * CFrame.fromEulerAnglesXYZ(4.2, 0, 2.9)
- end
- function gunReturn()
- RW.C0 = CFrame.new(1.5, 0.5, 0.25) * CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
- LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
- GRP.C0 = CFrame.new(0, -1, -0.5) * CFrame.fromEulerAnglesXYZ(-1.22, -0.45, 0.22)
- end,o11)
- mas.Parent = workspace
- local mas1 = mas:GetChildren()
- mas1[i].Parent = game:GetService('Players').LocalPlayer.Backpack
- end
- for i=1,#cors do
- end
Nov 10th, 2019
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Get Any Gear Roblox Script
- lchar = lplr.Character
- lrootpart = lhum:FindFirstChild('HumanoidRootPart')
- animator = lhum.Animator
- ls = torso:FindFirstChild('Left Shoulder')
- lh = torso:FindFirstChild('Left Hip')
- rs = torso:FindFirstChild('Right Shoulder')
- rl = lchar:FindFirstChild('Right Leg')
- neck = torso:FindFirstChild('Neck')
- cf = CFrame
- pixelsizepreferred = 2.75
- --Making the gui
- --Making the textbox
- generalframe.Size = UDim2.new(0, 250, 0, 110)
- generalframe.Position = UDim2.new(0.5, 0, 0.5, 0)
- generalframe.Draggable = true
- generalframe.BackgroundColor3 = BrickColor.new('Really black').Color
- generalframe.Transparency = 0.1
- local textbox = create('TextBox', generalframe)
- textbox.Size = UDim2.new(0, 200, 0, 25)
- textbox.BackgroundColor3 = BrickColor.new('Really black').Color
- textbox.TextColor = BrickColor.new('Institutional white')
- textbox.FontSize = 'Size24'
- --Making give gear button
- local execbutton = create('TextButton', generalframe)
- execbutton.Position = textbox.Position + UDim2.new(0, 0, 0, 32.5)
- execbutton.Text = 'Insert'
- execbutton.BackgroundColor3 = BrickColor.new('Really black').Color
- execbutton.TextColor = BrickColor.new('Institutional white')
- execbutton.FontSize = Enum.FontSize.Size18
- --Making clear inventory button
- local clearbutton = create('TextButton', generalframe)
- clearbutton.Position = execbutton.Position + UDim2.new(0, 105, 0, 0)
- clearbutton.Text = 'Clear'
- clearbutton.BackgroundColor3 = BrickColor.new('Really black').Color
- clearbutton.TextColor = BrickColor.new(255, 255, 255)
- clearbutton.FontSize = Enum.FontSize.Size18
- --Making credits text
- credits.Parent = generalframe
- credits.Position = textbox.Position - UDim2.new(0, 0, 0, 30)
- credits.BackgroundColor3 = BrickColor.new('Really black').Color
- credits.Font = 'SciFi'
- credits.TextColor = BrickColor.new(255, 255, 255)
- function givegear()
- local InsertService = game:GetService('InsertService')
- local gearmodel = InsertService:LoadAsset(gearid)
- vgear.Parent = backpack
- execbutton.MouseButton1Down:connect(function()
- if vgear:IsA('Hat') then
- end
- clearbutton.MouseButton1Down:connect(function()
- if v:IsA('Tool') then
- end
- end)