️ Prison Life v2.0.2. Nª De Descagas ️ Super Script Prison LIfe 2019.
- local p = game.Players.LocalPlayer
- -- Instance Objects
- local gui = Instance.new('ScreenGui',p.PlayerGui)
- local open = Instance.new('TextButton',gui)
- local arrest = Instance.new('TextButton',frame)
- local escape = Instance.new('TextButton',frame)
- local killaura = Instance.new('TextButton',frame)
- local removedoors = Instance.new('TextButton',frame)
- local speedplus = Instance.new('TextButton',frame)
- local speedminus = Instance.new('TextButton',frame)
- local jumpplus = Instance.new('TextButton',frame)
- local jumpminus = Instance.new('TextButton',frame)
- local db = Instance.new('TextButton',frame)
- local creator = Instance.new('TextButton',frame)
- local Neutral = Instance.new('TextButton',frame)
- -- Name object
- frame.Name = 'Commands'
- name.Name = 'Name'
- btools.Name = 'BtoolsButton'
- exit.Name = 'ExitButton'
- melee.Name = 'MeleeButton'
- tools.Name = 'ToolsButton'
- speedminus.Name = 'SpeedReduce'
- jumpminus.Name = 'JumpReduce'
- db.Name = 'DisableBypass'
- creator.Name = 'CreatorName'
- Neutral.Name = 'Neutral Team Switch'
- -- Object Visible
- open.Visible = false
- arrest.Visible = true
- escape.Visible = true
- killaura.Visible = true
- removedoors.Visible = true
- speedplus.Visible = true
- jumpplus.Visible = true
- bypass.Visible = true
- floor.Visible = true
- prison.Visible = true
- frame.BackgroundColor3 = Color3.new(255,255,255)
- name.BackgroundColor3 = Color3.new(255,255,255)
- arrest.BackgroundColor3 = Color3.new(255,255,255)
- btools.BackgroundColor3 = Color3.new(255,255,255)
- escape.BackgroundColor3 = Color3.new(255,255,255)
- killaura.BackgroundColor3 = Color3.new(255,255,255)
- removedoors.BackgroundColor3 = Color3.new(255,255,255)
- speedplus.BackgroundColor3 = Color3.new(255,255,255)
- speedminus.BackgroundColor3 = Color3.new(255,255,255)
- jumpplus.BackgroundColor3 = Color3.new(255,255,255)
- jumpminus.BackgroundColor3 = Color3.new(255,255,255)
- bypass.BackgroundColor3 = Color3.new(255,255,255)
- floor.BackgroundColor3 = Color3.new(255,255,255)
- creator.BackgroundColor3 = Color3.new(169,169,169)
- prison.BackgroundColor3 = Color3.new(255,255,255)
- Neutral.BackgroundColor3 = Color3.new(255,255,255)
- -- Background Transparency
- open.BackgroundTransparency = 0.5
- arrest.BackgroundTransparency = 0
- escape.BackgroundTransparency = 0
- killaura.BackgroundTransparency = 0
- removedoors.BackgroundTransparency = 0
- speedplus.BackgroundTransparency = 0
- jumpplus.BackgroundTransparency = 0
- bypass.BackgroundTransparency = 0
- floor.BackgroundTransparency = 0
- prison.BackgroundTransparency = 0
- frame.Size = UDim2.new(0,250,0,350)
- name.Size = UDim2.new(0,180,0,40)
- btools.Size = UDim2.new(0.9,12,0,30)
- exit.Size = UDim2.new(0,50,0,40)
- melee.Size = UDim2.new(0.9,12,0,30)
- tools.Size = UDim2.new(0.9,12,0,30)
- speedminus.Size = UDim2.new(0.9,12,0,30)
- jumpminus.Size = UDim2.new(0.9,12,0,30)
- db.Size = UDim2.new(0.9,12,0,30)
- creator.Size = UDim2.new(0.9,12,0,30)
- Neutral.Size = UDim2.new(0.9,12,0,30)
- -- Objects Position
- open.Position = UDim2.new(0,0,0,0)
- arrest.Position = UDim2.new(0,0,0,320)
- escape.Position = UDim2.new(0,0,0,230)
- killaura.Position = UDim2.new(0,0,0,275)
- removedoors.Position = UDim2.new(0,0,0,50)
- speedplus.Position = UDim2.new(0,0,0,365)
- jumpplus.Position = UDim2.new(0,0,0,455)
- bypass.Position = UDim2.new(0,0,0,545)
- floor.Position = UDim2.new(0,0,0,635)
- Neutral.Position = UDim2.new(0,0,0,725)
- open.TextColor3 = Color3.new(0,0,0)
- arrest.TextColor3 = Color3.new(0,0,0)
- escape.TextColor3 = Color3.new(0,0,0)
- killaura.TextColor3 = Color3.new(0,0,0)
- removedoors.TextColor3 = Color3.new(0,0,0)
- speedplus.TextColor3 = Color3.new(0,0,0)
- jumpplus.TextColor3 = Color3.new(0,0,0)
- bypass.TextColor3 = Color3.new(0,0,0)
- floor.TextColor3 = Color3.new(0,0,0)
- prison.TextColor3 = Color3.new(0,0,0)
- name.Font = 'SciFi'
- -- Object Text
- name.Text = 'Prison Life v2.0 Commands Remastered'
- btools.Text = 'Give Btools'
- exit.Text = 'Exit'
- melee.Text = 'Give Melee'
- tools.Text = 'Give Guns'
- speedminus.Text = 'WalkSpeed - 10'
- jumpminus.Text = 'JumpPower - 10'
- db.Text = 'Disable Bypass'
- creator.Text = 'Made by ЯΛZΞR DAWN#6545'
- Neutral.Text = 'Neutral Team Switch'
- -- Object Text Scaled
- name.TextScaled = true
- btools.TextScaled = true
- exit.TextScaled = true
- melee.TextScaled = true
- tools.TextScaled = true
- speedminus.TextScaled = true
- jumpminus.TextScaled = true
- db.TextScaled = true
- creator.TextScaled = true
- Neutral.TextScaled = true
- -- Frame Moveable
- frame.Draggable = true
- -- Open Function
- frame.Visible = true
- frame:TweenPosition(UDim2.new(0,5,0.4,0), 'Out', 'Bounce',1 ,true)
- open.Position = UDim2.new(0,0,0,0)
- exit.MouseButton1Down:connect(function()
- frame:TweenPosition(UDim2.new(0.1,-400,0.4,0) , 'Out', 'Quad', 1, true)
- frame.Visible = false
- open.Visible = true
- open:TweenPosition(UDim2.new(0,2,0.8,15), 'Out', 'Bounce',1 ,true)
- btools.MouseButton1Down:connect(function()
- Instance.new('HopperBin', game.Players.LocalPlayer.Backpack).BinType = 2
- Instance.new('HopperBin', game.Players.LocalPlayer.Backpack).BinType = 3
- Instance.new('HopperBin', game.Players.LocalPlayer.Backpack).BinType = 4
- loadstring(game:GetObjects('rbxassetid://552440069')[1].Source)()
- removedoors.MouseButton1Down:connect(function()
- end)
- -- Guns Function
- local weapons = {'Remington 870', 'M9', 'AK-47', 'M4A1', 'Riot Shield'}
- for i, v in pairs(game.Workspace['Prison_ITEMS'].giver:GetChildren()) do
- if v.Name k then
- v:MoveTo(game.Players.LocalPlayer.Character.Torso.Position)
- end
- end)
- -- Melee Function
- local weapons = {'Crude Knife', 'Sharpened stick', 'Extendo mirror'}
- for i, v in pairs(game.ReplicatedStorage.Tools:GetChildren()) do
- if v.Name k then
- v:Clone().Parent = game.Players.LocalPlayer.Backpack
- end
- end)
- -- Escape Function
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(283, 72, 2213)
- killaura.MouseButton1Down:connect(function()
- for i, plr in pairs(game.Players:GetChildren()) do
- if plr.Name ~= game.Players.LocalPlayer.Name then
- game.ReplicatedStorage.meleeEvent:FireServer(plr)
- end
- end
- local mouse = game.Players.LocalPlayer:GetMouse()
- local arrestEvent = game.Workspace.Remote.arrest
- local obj = mouse.Target
- end)
- -- WalkSpeed Increase
- p.Character.Humanoid.WalkSpeed = p.Character.Humanoid.WalkSpeed + 10
- speedminus.MouseButton1Down:connect(function()
- p.Character.Humanoid.WalkSpeed = p.Character.Humanoid.WalkSpeed - 10
- jumpplus.MouseButton1Down:connect(function()
- p.Character.Humanoid.JumpPower = p.Character.Humanoid.JumpPower + 10
- jumpminus.MouseButton1Down:connect(function()
- p.Character.Humanoid.JumpPower = p.Character.Humanoid.JumpPower - 10
- bypass.MouseButton1Down:connect(function()
- game.Players.LocalPlayer.Character.ClientInputHandler.Disabled = true
- game.Players.LocalPlayer.CharacterAdded:connect(function()
- game.Workspace:WaitForChild(game.Players.LocalPlayer.Name)
- game.Players.LocalPlayer.Character.ClientInputHandler.Disabled = true
- local message = Instance.new('Message',game.Workspace)
- wait(2)
- end)
- -- Disable Bypass Taser , Arrest
- game.Players.LocalPlayer.Character.ClientInputHandler.Disabled = false
- game.Players.LocalPlayer.CharacterAdded:connect(function()
- game.Workspace:WaitForChild(game.Players.LocalPlayer.Name)
- game.Players.LocalPlayer.Character.ClientInputHandler.Disabled = false
- end)
- -- Get Tools On the Floor
- for i, v in pairs(game.Workspace['Prison_ITEMS'].single:GetChildren()) do
- v:MoveTo(game.Players.LocalPlayer.Character.Torso.Position)
- end)
- -- Prison Function
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(900, 97, 2400)
- Neutral.MouseButton1Down:connect(function()
- Workspace.Remote.TeamEvent:FireServer('Medium stone grey')
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